FX-Map is powerful but somewhat scary 🙂 FX-Map node is an extremely powerful node: if you open the reference graphs of most of the noises & patterns, you will find somewhere an FX-Map, driving the magic.[…]
Want to know more about the pixel processor node ? I am organizing with Allegorithmic a live training this Thursday, so don’t hesitate to watch and/or directly be part of the trainees 😉 If you watch[…]
I started building this node just because I wanted to simply “squash” the bottom of my node to easily get a trapezoid shape. But the more I was advancing, and the more possibilities was emerging… Now[…]
This node is one of the most downloaded and appreciated on my Substance Share 🙂 It has less parameters than the default edge detect node, but gives better results with fine edges. I let you[…]
Nothing crazy here : this video was just to show a way to make the wall of a building… Could be interesting if you begin with Substance Designer.
Here is another tutorial to make a small utility in Substance Designer. Basically it will display a “slice” of the height map you plug in it.
After having made some procedural eye tests few months ago, I finally decided to make a tutorial serie about it. I hope you will like it 😉
Another tutorial that can be useful to keep a decal independant from the main texture, while adding the ability to transfer it onto a new UV set. OK it may seem weird like that, but[…]
In these two videos, you are going to learn how to make a light with the pixel processor node (yes, this one again :-)) It can be quite useful for mobile games where you cannot[…]
Pixel processor once again… This works like a basic tri-planar node… but in 2D (so a bi planar node :-)) That said, it can be really useful anyway.
This one is in my opinion one of the most useful node I created (and it’s now your turn :-)) In this example I show how to build it with plain color masks, but I[…]
After some tests, here is the tutorial to make your own texture baker 🙂
Here a 2 part tutorial that shows you how to use the pixel processor node to make the pixel processor node. There is a third bonus video to get this work with a FX-map as[…]
Here is a (big) tutorial serie : 9 videos that details how to build a terrain maker inside Substance Designer. It is divided in three main parts: Creating a mountain painter. Creating an ocean maker.[…]
The Dynamic Gradient node was one of the new features of Substance Designer 5. Here is a way to use it:
Still with Substance Designer… You will learn to generate a Hama Beads pattern based on an image input. This tuto was quite fun to do and can be adapted to your needs (could be cool[…]
Here is tutorial that describes step by step, how to make a procedural, fully customizable grass with Substance Designer (4 and above). The tutorial is divided in two videos (they are quite long but hey,[…]