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CGVINNY

Vincent GAULT's Tech Art Diary.

Category: Tutorials

Find all my tutorials under this category.

Live Training: Introduction to FX-Map

FX-Map is powerful but somewhat scary 🙂 FX-Map node is an extremely powerful node: if you open the reference graphs of most of the noises & patterns, you will find somewhere an FX-Map, driving the magic.[…]

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Live training: Introduction to Pixel Processor node

Want to know more about the pixel processor node ? I am organizing with Allegorithmic a live training this Thursday, so don’t hesitate to watch and/or directly be part of the trainees  😉 If you watch[…]

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Tutorial: How to make a Squash node.

I started building this node just because I wanted to simply “squash” the bottom of my node to easily get a trapezoid shape. But the more I was advancing, and the more possibilities was emerging… Now[…]

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Tutorial : Fine Edge Detect node

This node is one of the most downloaded and appreciated on  my Substance Share 🙂 It has less parameters than the default edge detect node, but gives better results with fine edges. I let you[…]

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Building glass introduction

Nothing crazy here : this video was just to show a way to make the wall of a building… Could be interesting if you begin with Substance Designer.  

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Tutorial : height map slicer

Here is another tutorial to make a small utility in Substance Designer. Basically it will display a “slice” of the height map you plug in it.  

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Tutorial: Procedural eye

After having made some procedural eye tests few months ago, I finally decided to make a tutorial serie about it. I hope you will like it 😉    

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Transfer Decal Tutorial

Another tutorial that can be useful to keep a decal independant from the main texture, while adding the ability to transfer it onto a new UV set. OK it may seem weird like that, but[…]

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Tutorial: Fake the lighting into the diffuse

In these two videos, you are going to learn how to make a light with the pixel processor node (yes, this one again :-)) It can be quite useful for mobile games where you cannot[…]

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Tutorial: UVs undistord node

Pixel processor once again… This works like a basic tri-planar node… but in 2D (so a bi planar node :-)) That said, it can be really useful anyway.    

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Tutorial: Rotate mask node

This one is in my opinion one of the most useful node I created (and it’s now your turn :-)) In this example I show how to build it with plain color masks, but I[…]

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Tutorial: Texture baker node

After some tests, here is the tutorial to make your own texture baker 🙂  

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Tutorial: Normal map rotator

Here a 2 part tutorial that shows you how to use the pixel processor node to make the pixel processor node. There is a third bonus video to get this work with a FX-map as[…]

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Tutorial serie : making a procedural terrain

Here is a (big) tutorial serie : 9 videos that details how to build a terrain maker inside Substance Designer. It is divided in three main parts: Creating a mountain painter. Creating an ocean maker.[…]

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Another way to use the dynamic gradient…

The Dynamic Gradient node was one of the new features of Substance Designer 5.   Here is a way to use it:      

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Tutorial: Hama Beads generator with Substance Designer

Still with Substance Designer… You will learn to generate a Hama Beads pattern based on an image input. This tuto was quite fun to do and can be adapted to your needs (could be cool[…]

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Procedural Grass Tutorial.

Here is tutorial that describes step by step, how to make a procedural, fully customizable grass with Substance Designer (4 and above). The tutorial is divided in two  videos (they are quite long but hey,[…]

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Recent Posts

  • Some MDL experiences for Substance Designer 6 release
  • (French) Introduction à Substance Designer
  • Live Training: Introduction to FX-Map
  • Live training: Introduction to Pixel Processor node
  • Procedural material contest: Second place in the sci fi category :-)

Recent Comments

  • Deepak Nikam on Live Training: Introduction to FX-Map
  • vinnysud on Live Training: Introduction to FX-Map
  • Deepak Nikam on Live Training: Introduction to FX-Map
  • vinnysud on Some MDL experiences for Substance Designer 6 release
  • Matthew Thomas Grimaldi on Building glass introduction

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