“Iray member” Since the announce of Iray integration within Substance Designer at SIGGRAPH this August, All the Allego-community was waiting for the 5.3 update that would bring the awesome new rendering engine directly in[…]
What is Tone mapping ? I have been thinking about making something like this for a while… If you are not familiar with color grading, tone mapping and LUT files, this is a technique that[…]
Allegorithmic just launched a procedural texture contest with Nvidia as partner : some Quadro GPUs for the winners 🙂 It is an excellent pretext to train a bit and to discover the new Substance Share[…]
Here is a maxscript I have started to develop in order to bake maps with the Substance baker within 3DSmax. It’s far from finished but the results are promising: And now the version[…]
Just a small test within Unity and with ShaderForge to make a mobile terrain shader.
This one is my real first serious attempt to master the extremely powerful FX-map node in Substance Designer. If you don’t know (yet) the FX-map node, it gives you the ability to build extremely interesting[…]