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CGVINNY

Vincent GAULT's Tech Art Diary.

Category: Galleries

Here is the place where I gather some pics of the work I made

MDL_Render06

Some MDL experiences for Substance Designer 6 release

Substance Designer 6 is here 🙂 This week at Allegorithmic, we decided to surf a bit on the Valentines Day wave. The same day, we made the SBS format available to many materials on Substance[…]

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Procedural material contest Iray

Procedural material contest: Second place in the sci fi category :-)

Allegorithmic has just announced this thursday, the winners -per category- for the procedural material contest, and I was thrilled to see that I made second in the sci-fi category. Thrilled and surprised I have to[…]

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Iray Render Substance Designer

Gallery : “The Lie behind the Love”

I am going to use this post as a gallery for my Substance Designer contest entry:            

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Contest Substance Designer

Substance Designer Contest : I’ll be in :-)

As you may know (if your read my previous post), Allegorithmic and Nvidia are organizing procedural texture contest with some cool GPUs to win. The rule: create a 100% procedural material that belongs to one of[…]

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Iray rendering Substance Designer

Iray tests within Substance Designer

  “Iray member” Since the announce of Iray integration within Substance Designer at SIGGRAPH this August, All the Allego-community was waiting for the 5.3 update that would bring the awesome new rendering engine directly in[…]

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The “squash node”

Here is a node I just built, that can be really funky 🙂 Here is some screenshots while I was building it:                  

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Cobble stones

Here a cobblestone I made during the Substance weekly challenge on Polycount. I still consider it as WIP, but I wanted to share:    

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Doodling with the fine edge detect and median filter nodes

Here some test I made with these two new nodes I created :                      

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The Fine edge detect node

Here is some preview of the fine edge detect node :  

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The light node in action…

Here is some examples of what is possible to do with the light node… On the last one, I added an emissive and SSS effect as well 🙂      

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Recent Posts

  • Some MDL experiences for Substance Designer 6 release
  • (French) Introduction à Substance Designer
  • Live Training: Introduction to FX-Map
  • Live training: Introduction to Pixel Processor node
  • Procedural material contest: Second place in the sci fi category :-)

Recent Comments

  • Deepak Nikam on Live Training: Introduction to FX-Map
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  • Deepak Nikam on Live Training: Introduction to FX-Map
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