Substance Designer 6 is here 🙂 This week at Allegorithmic, we decided to surf a bit on the Valentines Day wave. The same day, we made the SBS format available to many materials on Substance[…]
Category: Galleries
Here is the place where I gather some pics of the work I made
Procedural material contest: Second place in the sci fi category :-)
Allegorithmic has just announced this thursday, the winners -per category- for the procedural material contest, and I was thrilled to see that I made second in the sci-fi category. Thrilled and surprised I have to[…]
Gallery : “The Lie behind the Love”
I am going to use this post as a gallery for my Substance Designer contest entry:
Substance Designer Contest : I’ll be in :-)
As you may know (if your read my previous post), Allegorithmic and Nvidia are organizing procedural texture contest with some cool GPUs to win. The rule: create a 100% procedural material that belongs to one of[…]
Iray tests within Substance Designer
“Iray member” Since the announce of Iray integration within Substance Designer at SIGGRAPH this August, All the Allego-community was waiting for the 5.3 update that would bring the awesome new rendering engine directly in[…]
The “squash node”
Here is a node I just built, that can be really funky 🙂 Here is some screenshots while I was building it:
Cobble stones
Here a cobblestone I made during the Substance weekly challenge on Polycount. I still consider it as WIP, but I wanted to share:
Doodling with the fine edge detect and median filter nodes
Here some test I made with these two new nodes I created :
The Fine edge detect node
Here is some preview of the fine edge detect node :
The light node in action…
Here is some examples of what is possible to do with the light node… On the last one, I added an emissive and SSS effect as well 🙂