FX-Map is powerful but somewhat scary 🙂
FX-Map node is an extremely powerful node: if you open the reference graphs of most of the noises & patterns, you will find somewhere an FX-Map, driving the magic.
That said, this is not the most intuitive one: it has it’s own graph system, driven by it’s own set of nodes.
Go live with us!
If you want to get get an introduction to this power, I’ll be hosting a live training hangout on Thursday July 7th at 12:00 GMT+2 (lunch time for most of the Europeans 🙂
Don’t hesitate to directly participate as a “trainee”: this is the best way to learn 😉
You can watch The hangout session event here:Â https://plus.google.com/events/c1eeql6lq5s9j8h4iamf9jvudbo
(from here you can watch the hangout ans ask questions during the show).
Or if you prefer, you can watch the Youtube stream just below:
Hello Vincent, Hope you are doing well.
I have seen your Procedural Grass making tutorial and it was really great experience. I have learnt many things from it, fx map is one of them.
I have a query regarding Blending options. It works well with using blending mode ” Max ” with having very simple grass pattern. just blended with simple gradient.
But if you are adding more details into it just like a separating grass pattern through adding dark line in between the grass pattern through blending, like actual grass has. It wont blend nicely, what I want to achieve. Grass is not blending properly due to its middle gradient part. I cant post image in this mail, other wise I can describe you better.
I hope you get what I meant to say. If there is any solution please guide me.
Thank you in advance,
Happy New Year.
Thanks
Deepak Nikam
Hey, I understand what you mean, and indeed this a tricky one, as I’m using the gradient to blend from ground to tip… I’ll try to think of a solution, bu so far, I really don’t know.. :-/
Thanks for the reply Vincent.