Allegorithmic has just announced this thursday, the winners -per category- for the procedural material contest, and I was thrilled to see that I made second in the sci-fi category.
Thrilled and surprised I have to admit, because there was a bunch of completely awesome substances out there !
Finding the idea…
I didn’t have a lots of time to invest in this competition, so from scratch I tried to find something original and appealing enough both visually and technically, to be get some visibility between all these stunning entries.
Therefore, the companion cube from the portal universe was fitting perfectly for my purpose:
- I love the Portal game, and I know that I am not the only one in the geeky Allegorithmic community :-).
- The cube shape was perfect as it fits with one of the available primitives.
- The opening heart, that reveals the (customizable) eye of Glados was an interesting technical challenge, and nice way to tease my work.
These were my intentions, and I don’t know if the jury retains these elements, or something completely different to make me second.
An awesome community
That said, this was overall a great experience, and I learnt a lot of things during the process. I just wish I had a bit more time to invest, to polish a bit some elements (especially the transitions between the different zones).
I am also really happy for the Substance Designer community in general, as this contest attracted a lot of new users (including the grand winner of the contest): not only it shows the great potential of Substance Designer, but it prooves that, put in the hands of great artists, there is no limit of what is achievable.
And “yes” Substance Designer is capable to make procedural textures that don’t procedural at all.
Therefore, see you next year to increase the bar even more 😉