Skip to content
  • Youtube Channel
  • Google+
  • Twitter
  • Linkedin
  • Pinterest

CGVINNY

Vincent GAULT's Tech Art Diary.

Month: June 2015

Transfer Decal Tutorial

Another tutorial that can be useful to keep a decal independant from the main texture, while adding the ability to transfer it onto a new UV set. OK it may seem weird like that, but[…]

Share this:

  • Share
  • Twitter
  • Google
  • LinkedIn
  • Pinterest
  • Facebook
  • Pocket
  • Email
Continue reading …

Tutorial: Fake the lighting into the diffuse

In these two videos, you are going to learn how to make a light with the pixel processor node (yes, this one again :-)) It can be quite useful for mobile games where you cannot[…]

Share this:

  • Share
  • Twitter
  • Google
  • LinkedIn
  • Pinterest
  • Facebook
  • Pocket
  • Email
Continue reading …
  • BLOG
  • Tutorials
  • Galleries
  • About Me
  • Contact

Recent Posts

  • Some MDL experiences for Substance Designer 6 release
  • (French) Introduction à Substance Designer
  • Live Training: Introduction to FX-Map
  • Live training: Introduction to Pixel Processor node
  • Procedural material contest: Second place in the sci fi category :-)

Recent Comments

  • Deepak Nikam on Live Training: Introduction to FX-Map
  • vinnysud on Live Training: Introduction to FX-Map
  • Deepak Nikam on Live Training: Introduction to FX-Map
  • vinnysud on Some MDL experiences for Substance Designer 6 release
  • Matthew Thomas Grimaldi on Building glass introduction

Archives

  • February 2017
  • January 2017
  • July 2016
  • June 2016
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
Proudly powered by WordPress | Theme: Oblique by Themeisle.
loading Cancel
Post was not sent - check your email addresses!
Email check failed, please try again
Sorry, your blog cannot share posts by email.