Pixel processor once again… This works like a basic tri-planar node… but in 2D (so a bi planar node :-)) That said, it can be really useful anyway.
This one is in my opinion one of the most useful node I created (and it’s now your turn :-)) In this example I show how to build it with plain color masks, but I[…]
After some tests, here is the tutorial to make your own texture baker 🙂
Still playing with the pixel processor of Substance Designer… I wanted to see if I can use it to transfer a texture of a new set of UVs (and the answer is yes :-))
Here is a maxscript I have started to develop in order to bake maps with the Substance baker within 3DSmax. It’s far from finished but the results are promising: And now the version[…]